Company
ScopelyLocation
LondonCompany Size
51-200 employeesSalary
Competitive salary dependent on experienceAbout the job
Scopely is seeking a Senior Graphics Engineer with 5+ years of experience in graphics programming, particularly on mobile platforms. The role involves developing and optimizing real-time rendering features using Vulkan (Android) and Metal (iOS), working with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD, integrating modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR), writing and optimizing shaders (HLSL/GLSL/MSL), profiling GPU/CPU performance, and analyzing rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. The engineer will contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs, while collaborating closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. Candidates should have strong C++ skills, experience with Unity’s Scriptable Render Pipeline (SRP), understanding of mobile GPU architecture, and proficiency in GPU performance profiling and optimization workflows. Bonus experience includes UE5’s Nanite/Lumen, custom engine development, low-level rendering systems, open-source contributions, and cross-platform rendering. Scopely offers a hybrid or remote working arrangement in Ireland, UK, Spain, or Portugal, and visa sponsorship is available for international candidates.
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